Spikes

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Spike

A single simple spike, not scalable and deals one damage

Spike Chain

An scalable spike, spike chains can be shaped by moving, adding and removing points in the editor. Vastly used in almost all of the Oficial Levels

Spike chains spelling the word "Chain".

Giant Spike

The giant spikes are a spike variant that is bigger.

Normal spike and giant spike side by side

Settings

Toggle Item

Active

Makes the object toggle between active and inactive, the way that they switch is customizable.

Timer

You can change the time needed for every toggle trough an slider, the slider can go between 1 second to 10.

On collision

The object will toggle when touched, then go back to normal after the specified time chooses trough an slider.

Needs green

The object will be inactive until green turns liquid.

Inverted

The object will start active instead of inactive

Jumping Spike

A jumping spike is a variant of a spike, having the same appearance, jumping spikes jump upon hitting the ground, getting slightly less height than a jump of the player

First appearance of a jumping spike

Spike Gear

A spike gear is a variant of a spike, looking exactly like one except that it is really stretched.

An Spike Gear with rotation speed set to 80

Settings

Spinner

Named after the Spinner, this setting allows the object to rotate.

Speed

Controls the speed of the object's rotation trough a slider, ranging from -80 to 80.

Reset rotation on visible
Turbo

Rotates the object in a set speed of 720 (2 full rotations every second)