Spikes
Spike
A single simple spike, not scalable and deals one damage
Spike Chain
An scalable spike, spike chains can be shaped by moving, adding and removing points in the editor. Vastly used in almost all of the Oficial Levels
Giant Spike
The giant spikes are a spike variant that is bigger.
Settings
Toggle Item
Active
Makes the object toggle between active and inactive, the way that they switch is customizable.
Timer
You can change the time needed for every toggle trough an slider, the slider can go between 1 second to 10.
On collision
The object will toggle when touched, then go back to normal after the specified time chooses trough an slider.
Needs green
The object will be inactive until green turns liquid.
Inverted
The object will start active instead of inactive
Jumping Spike
A jumping spike is a variant of a spike, having the same appearance, jumping spikes jump upon hitting the ground, getting slightly less height than a jump of the player
Spike Gear
A spike gear is a variant of a spike, looking exactly like one except that it is really stretched.
Settings
Spinner
Named after the Spinner, this setting allows the object to rotate.
Speed
Controls the speed of the object's rotation trough a slider, ranging from -80 to 80.
Reset rotation on visible
Turbo
Rotates the object in a set speed of 720 (2 full rotations every second)