Abilities
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A Light in The Shadows
ALiTS has 3 abilities, each activated by their own button. Abilities are obtained by going through an ability ring, and lost by going through an bigger counterpart that lacks a blue circle.
![](/images/thumb/9/94/AbilityRingsALiTS.png/300px-AbilityRingsALiTS.png)
Floating
Floating is a unlocked in the first room of world 2, and lost on at the end of the first room of world 7, it's activated by holding the O button, giving the player a cloud like appearance allowing the player to slowly go up.
![](/images/thumb/0/02/FloatingALiTS.png/300px-FloatingALiTS.png)
Companion
The companion is unlocked in the first room of world 4, and lost at the end of the first room of world 8, it's activated by clicking on the X button, after used, the timer that starts at 100 will start to go down, and a square that is fast, immune to damage and can't jump will appear on top of the player, if the timer gets to 0, the player will die, the companion can activate buttons and when it touches the player the companion will disappear and the timer will be paused
![](/images/thumb/0/03/CompanionALiTS.png/300px-CompanionALiTS.png)
Bomb
Bombs are unlocked at the end of the first room of world 6, and is lost at the end of the first room of world 9, it's activated by pressing the ~ button, after used, it will spawn a small bomb that explodes after 3 seconds, spawning some projectiles that break diamond shaped walls
![](/images/c/c5/BombALiTS_.png)
A Better Place
A better place has 7 abilities, activated by clicking the ◇ button. Abilities are obtained or lost after going through an ability ring.
Floating
The ability of world 2 and room 2 of world 12, while holding ◇ the player moves slightly up(though only once before touching the ground), allows the wind to move the player and allows the player to go through float grates.
Pickup
The ability of world 5 and room 5 of world 12, allowing the player to pickup hexagons above their head, if the player picks up an hexagon, and while walking clicks the ◇ button, the hexagon will be thrown
Switch Character
The ability of world 7, it allows the player to switch characters, green in every room of world 7, blue after room 3 and red after room 5
Green
Green toggles green tinted objects between active and inactive when liquid.
Blue
Blue can't move and slows down things around him while liquid, and after turning solid freezes everything in a big square, time is normal on everything outside that square, and when the player leaves the square everything goes back to normal.
Red
Red cannot turn liquid, instead he dashes to dash targets, after hitting a dash target, Red goes up slightly.
Companion
The ability of world 8, after used, an bar will start to run out, and a square that is fast, immune to damage and can't jump will appear on top of the player, if the bar runs out completely, the player will die, the companion can activate buttons and when it touches the player the companion will disappear and the bar will quickly regenerate
Light
The ability of world 9, as the player holds the ◇ button, the player will start to get big, and at a certain point, start to shrink again *although the player face turns black and stays the original size). When the player releases the ◇ button, all of the light crates in range will be broken.
Ice
The ability of world 10, after used the player will become an big ice cube with cat ears and the player face, if the player was walking when the ability got activated, the player will start sliding fast. while the player is still ice, instead of taking damage , the ice will break and the player will be launched slightly up, and if the ice touches lava, the ice still start to shrink, and when small enough, break.
The ice also gets affected by Water